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Book Enchantment Compatibility and Costs

Plan the optimal anvil order for your book - avoid “Too Expensive!” and choose a compatible Java Edition loadout without wasting rare books or XP.

Anvil Calculator

Up to 8 books · Level cost · Survival cap
0 = fresh. After combining, use the larger input count + 1. Renaming alone does not raise it.

Pick the gear you want to enchant. Books you add below will be merged onto it in the cheapest order we can find.

Enchanted books (2/8)
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All Book Enchantments

Enchantment Max Level Book Cost Conflicts Added
Protection 4 1/lvl Blast Protection, Fire Protection, Projectile Protection vanilla
Fire Protection 4 1/lvl Blast Protection, Projectile Protection, Protection vanilla
Blast Protection 4 2/lvl Fire Protection, Projectile Protection, Protection vanilla
Projectile Protection 4 1/lvl Blast Protection, Fire Protection, Protection vanilla
Respiration 3 2/lvl - vanilla
Aqua Affinity 1 2/lvl - vanilla
Thorns 3 4/lvl - vanilla
Feather Falling 4 1/lvl - vanilla
Depth Strider 3 2/lvl Frost Walker vanilla
Frost Walker [treasure] 2 2/lvl Depth Strider vanilla
Soul Speed [treasure] 3 4/lvl - vanilla
Swift Sneak [treasure] 3 4/lvl - 1.19
Sharpness 5 1/lvl Bane of Arthropods, Breach, Density, Impaling, Smite vanilla
Smite 5 1/lvl Bane of Arthropods, Breach, Density, Impaling, Sharpness vanilla
Bane of Arthropods 5 1/lvl Breach, Density, Impaling, Sharpness, Smite vanilla
Knockback 2 1/lvl - vanilla
Fire Aspect 2 2/lvl - vanilla
Looting 3 2/lvl - vanilla
Sweeping Edge 3 2/lvl - vanilla
Efficiency 5 1/lvl - vanilla
Fortune 3 2/lvl Silk Touch vanilla
Silk Touch 1 4/lvl Fortune vanilla
Unbreaking 3 1/lvl - vanilla
Mending [treasure] 1 2/lvl Infinity vanilla
Power 5 1/lvl - vanilla
Punch 2 2/lvl - vanilla
Flame 1 2/lvl - vanilla
Infinity 1 4/lvl Mending vanilla
Multishot 1 2/lvl Piercing vanilla
Piercing 4 1/lvl Multishot vanilla
Quick Charge 3 1/lvl - vanilla
Impaling 5 2/lvl Bane of Arthropods, Breach, Density, Sharpness, Smite vanilla
Loyalty 3 1/lvl Riptide vanilla
Channeling 1 4/lvl Riptide vanilla
Riptide 3 2/lvl Channeling, Loyalty vanilla
Lunge 3 1/lvl - 1.21.11
Luck of the Sea 3 2/lvl - vanilla
Lure 3 2/lvl - vanilla
Density 5 1/lvl Bane of Arthropods, Breach, Impaling, Sharpness, Smite 1.21
Breach 4 2/lvl Bane of Arthropods, Density, Impaling, Sharpness, Smite 1.21
Wind Burst [treasure] 3 2/lvl - 1.21
Curse of Binding [curse] [treasure] 1 4/lvl - vanilla
Curse of Vanishing [curse] [treasure] 1 4/lvl - vanilla
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Recommended Book loadouts

The right combo depends on what you do with your book. These are example Java Edition loadouts based on the calculator's compatibility data. Enter the books you actually have above to see a lower-cost order before you use an anvil.

Plan a compatible combined book before transferring it to the intended item.

Durability transfer book

  • Unbreaking 3
  • Mending 1

A useful pair for many durable items; select the final item to check applicability.

Before you spend books: A book can store enchantments that are unsuitable for your final item. This planner preserves all requested enchantments and rejects conflicts instead of silently discarding them.

Data and method

Compatibility, maximum levels and anvil multipliers are checked against Java Edition 26.3 (released 2026-09-15). The enchantment definitions (anvil cost, maximum level, supported items, exclusive sets) and the table, trade and loot tags are the same as in 1.21.11. The book fee is half the definition’s anvil_cost, rounded down with a minimum of one, multiplied by the resulting enchantment level. Prior-work penalties are added separately.

These are worked planning examples and editorial loadout choices, not claims of in-game testing or guaranteed match results. The calculator handles an unenchanted target and up to eight single-enchantment book rows; it does not model repair materials, renaming, mods or newer version changes.

Step-by-step anvil order

Enter the actual books and prior-work counts. The search evaluates both book-pair orientations and displays each level cost; there is no universal “cheapest book first” rule.

This calculator uses a Java Edition anvil-cost model with a 40-level survival cap and a 2^n - 1 prior-work penalty. It does not model Bedrock-specific math, mods, datapacks, or snapshot behavior, so verify a valuable final combine in game.

Where to get books for book

Choose an enchantment this item can actually accept before collecting books. The lists below use the Java 26.3 pools; eligibility is not a guaranteed offer, level, or drop rate.

  • Ordinary librarian book pool: Protection, Fire Protection, Blast Protection, Projectile Protection, Respiration, Aqua Affinity, Thorns, Feather Falling, Depth Strider, Frost Walker, Sharpness, Smite, Bane of Arthropods, Knockback, Fire Aspect, Looting, Sweeping Edge, Efficiency, Fortune, Silk Touch, Unbreaking, Mending, Power, Punch, Flame, Infinity, Multishot, Piercing, Quick Charge, Impaling, Loyalty, Channeling, Riptide, Lunge, Luck of the Sea, Lure, Density, Breach, Curse of Binding, Curse of Vanishing The optional Villager Trade Rebalance experiment changes trades; check the rules enabled in your world.
  • Enchanting a book at the table: Protection, Fire Protection, Blast Protection, Projectile Protection, Respiration, Aqua Affinity, Thorns, Feather Falling, Depth Strider, Sharpness, Smite, Bane of Arthropods, Knockback, Fire Aspect, Looting, Sweeping Edge, Efficiency, Fortune, Silk Touch, Unbreaking, Power, Punch, Flame, Infinity, Multishot, Piercing, Quick Charge, Impaling, Loyalty, Channeling, Riptide, Lunge, Luck of the Sea, Lure, Density, Breach Fifteen correctly placed bookshelves unlock level-30 offers, but do not guarantee a particular enchantment or maximum level. This is book-pool eligibility, not a claim that this item itself can enter the table.
  • Special acquisition routes: Soul SpeedSwift SneakWind Burst have dedicated source notes on their enchantment pages. Ordinary librarian rerolls and more bookshelves cannot add them to those pools.
  • Before applying a book: Check its level, any additional enchantments, and its actual prior-work count. The calculator accepts one enchantment per book row; a multi-enchantment loot book is outside that input format.

World compatibility

MinecraftCalc is scoped to Java Edition planning. Bedrock, modded, datapack, and snapshot worlds can differ in available enchantments or mechanics. Treat the result as a planning path and confirm the final combine in the world where you play.

FAQ

What enchantments can I put on a Book in Minecraft?
A Book accepts 43 enchantments: Protection, Fire Protection, Blast Protection, Projectile Protection, Respiration, Aqua Affinity, Thorns, Feather Falling, Depth Strider, Frost Walker, Soul Speed, Swift Sneak, Sharpness, Smite, Bane of Arthropods, Knockback, Fire Aspect, Looting, Sweeping Edge, Efficiency, Fortune, Silk Touch, Unbreaking, Mending, Power, Punch, Flame, Infinity, Multishot, Piercing, Quick Charge, Impaling, Loyalty, Channeling, Riptide, Lunge, Luck of the Sea, Lure, Density, Breach, Wind Burst, Curse of Binding, Curse of Vanishing.
Can every listed enchantment share one Book?
The table lists candidates. Whether they can coexist depends on this item’s available conflicts; check each row and the examples below. A book can store enchantments that are unsuitable for your final item. This planner preserves all requested enchantments and rejects conflicts instead of silently discarding them.
Why does my book say 'Too Expensive!' on the anvil?
Each modeled book combine sets the result’s work count to the larger input count plus one. The corresponding penalty is 2^n - 1 levels. Combined with the per-level enchantment cost, hitting 40 total levels triggers the Too Expensive cap on survival mode. Use the calculator above to plan an order that stays under 40.
How do I repair a book?
Mending can use collected XP while this item is equipped or held. This planner calculates book transfers, not repair-material costs; check repair choices in your in-game anvil.

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