Enchantment guides

Minecraft Mace enchantments: Density, Breach, Wind Burst

Compare the three Mace enchantments introduced in 1.21, their conflicts, acquisition paths and book costs.

MinecraftCalc Editorial · Data checked against Java 26.3 (2026-09-15)

Three effects, two different choices

EnchantmentNormal maximumFresh book contributionUse
DensityV5 levelsRaises smash damage with fall distance.
BreachIV8 levelsReduces the target armor’s effectiveness.
Wind BurstIII6 levelsLaunches the attacker after a successful smash, enabling another aerial move.

Costs above assume a maximum-level book with no work history and a fresh compatible target. A Wind Burst III book assembled from level-I rewards has prior work, so its actual application costs more than the bare 6-level enchantment contribution.

Choose a damage family

Density, Breach, Smite and Bane of Arthropods are mutually exclusive in the pinned Java Mace data. Choose according to the enemies and attack style you intend to use. Wind Burst is a separate choice and can coexist with the selected damage enchantment, Unbreaking and Mending.

Density’s falling-damage benefit and Breach’s armor interaction are different purposes; this guide does not claim one is best for every target. Practice a controlled low-risk smash before relying on repeated aerial attacks.

Acquisition is not the same for all three

Density and Breach are included in the ordinary enchanting-table and tradeable pools. Wind Burst is excluded from both and comes from ominous-vault rewards in trial chambers. An ordinary vault, any chest or a librarian reroll is not a guaranteed source of Wind Burst.

Reward Wind Burst books start at I. Two I books can combine to II, and two II books to III. That requires four I books when starting only with I, and each stage inherits work history. Do not enter the finished III book as count zero if you assembled it.

Plan the actual Mace

Open Mace loadouts for compatible examples, or Mace compatibility to inspect the item’s available enchantments. The planner uses actual rows and histories; it does not describe the 1.21 additions as brand-new in every subsequent year.

Source: Mojang’s Java 1.21 Tricky Trials release notes for the introduction and acquisition distinctions; the Java 26.3 data below supplies current values for this planner’s baseline.

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Data and method

Compatibility, maximum levels and anvil multipliers are checked against Java Edition 26.3 (released 2026-09-15). The enchantment definitions (anvil cost, maximum level, supported items, exclusive sets) and the table, trade and loot tags are the same as in 1.21.11. The book fee is half the definition’s anvil_cost, rounded down with a minimum of one, multiplied by the resulting enchantment level. Prior-work penalties are added separately.

These are worked planning examples and editorial loadout choices, not claims of in-game testing or guaranteed match results. The calculator handles an unenchanted target and up to eight single-enchantment book rows; it does not model repair materials, renaming, mods or newer version changes.

Plan a book order · Check a particular enchantment · Report a correction